﻿# INTRIGUE OUTCOMES
education_intrigue_1 = {
	minimum_age = 12 #From minimum_age = 12
	intrigue = 2
	category = education
	monthly_intrigue_lifestyle_xp_gain_mult = 0.1
	
	ruler_designer_cost = 0
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_intrigue_1_desc
			}
			desc = trait_education_intrigue_1_character_desc
		}
	}

	group = education_intrigue
	level = 1
	flag = level_1_education
	flag = civilian_province
}
education_intrigue_2 = {
	minimum_age = 12 #From minimum_age = 12
	intrigue = 4
	category = education
	monthly_intrigue_lifestyle_xp_gain_mult = 0.2
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_intrigue_2_desc
			}
			desc = trait_education_intrigue_2_character_desc
		}
	}

	group = education_intrigue
	level = 2
	flag = level_2_education
	flag = civilian_province
}
education_intrigue_3 = {
	minimum_age = 12 #From minimum_age = 12
	intrigue = 6
	category = education
	monthly_intrigue_lifestyle_xp_gain_mult = 0.3
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_intrigue_3_desc
			}
			desc = trait_education_intrigue_3_character_desc
		}
	}

	group = education_intrigue
	level = 3
	flag = level_3_education
	flag = civilian_province
}
education_intrigue_4 = {
	minimum_age = 12 #From minimum_age = 12
	intrigue = 8
	category = education
	monthly_intrigue_lifestyle_xp_gain_mult = 0.4
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_intrigue_4_desc
			}
			desc = trait_education_intrigue_4_character_desc
		}
	}

	group = education_intrigue
	level = 4
	flag = level_4_education
	flag = civilian_province
}
education_intrigue_5 = {
	minimum_age = 12 #From minimum_age = 12
	intrigue = 10
	diplomacy = 3
	category = education
	monthly_intrigue_lifestyle_xp_gain_mult = 0.5
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
	owned_hostile_scheme_success_chance_max_add = 10
	flag = agent_acceptance_25
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_intrigue_5_desc
			}
			desc = trait_education_intrigue_5_character_desc
		}
	}

	random_creation_weight = 0
	group = education_intrigue
	level = 5
	flag = level_5_education
	flag = civilian_province
}

# DIPLOMACY OUTCOMES
education_diplomacy_1 = {
	minimum_age = 12 #From minimum_age = 12
	diplomacy = 2
	category = education
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
	
	ruler_designer_cost = 0
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_diplomacy_1_desc
			}
			desc = trait_education_diplomacy_1_character_desc
		}
	}

	group = education_diplomacy
	level = 1
	flag = level_1_education
	flag = civilian_province
}
education_diplomacy_2 = {
	minimum_age = 12 #From minimum_age = 12
	diplomacy = 4
	category = education
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.2
	
	ruler_designer_cost = 20

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_diplomacy_2_desc
			}
			desc = trait_education_diplomacy_2_character_desc
		}
	}

	group = education_diplomacy
	level = 2
	flag = level_2_education
	flag = civilian_province
}
education_diplomacy_3 = {
	minimum_age = 12 #From minimum_age = 12
	diplomacy = 6
	category = education
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.3
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_diplomacy_3_desc
			}
			desc = trait_education_diplomacy_3_character_desc
		}
	}

	group = education_diplomacy
	level = 3
	flag = level_3_education
	flag = civilian_province
}
education_diplomacy_4 = {
	minimum_age = 12 #From minimum_age = 12
	diplomacy = 8
	category = education
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.4
	
	ruler_designer_cost = 80

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_diplomacy_4_desc
			}
			desc = trait_education_diplomacy_4_character_desc
		}
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.1
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_recruitment_cost_mult = -0.1
		elephant_cavalry_maintenance_mult = -0.1
		jungle_construction_gold_cost = -0.1
	}

	group = education_diplomacy
	level = 4
	flag = level_4_education
	flag = civilian_province
}
education_diplomacy_5 = {
	minimum_age = 12 #From minimum_age = 12
	diplomacy = 10
	martial = 3
	category = education
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.5
	monthly_martial_lifestyle_xp_gain_mult = 0.25
	owned_personal_scheme_success_chance_max_add = 10
	flag = offer_vassalisation_25
	flag = better_war_hostages
	
	ruler_designer_cost = 150

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_diplomacy_5_desc
			}
			desc = trait_education_diplomacy_5_character_desc
		}
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.1
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_recruitment_cost_mult = -0.1
		elephant_cavalry_maintenance_mult = -0.1
		jungle_construction_gold_cost = -0.1
	}

	random_creation_weight = 0
	group = education_diplomacy
	level = 5
	flag = level_5_education
	flag = civilian_province
}

# STEWARDSHIP OUTCOMES
education_stewardship_1 = { #Indulgent wastrel
	minimum_age = 12 #From minimum_age = 12
	stewardship = 2
	category = education
	monthly_stewardship_lifestyle_xp_gain_mult = 0.1
	
	ruler_designer_cost = 0
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_stewardship_1_desc
			}
			desc = trait_education_stewardship_1_character_desc
		}
	}

	group = education_stewardship
	level = 1
	flag = level_1_education
	flag = civilian_province
}
education_stewardship_2 = { #Thrifty clerk
	minimum_age = 12 #From minimum_age = 12
	stewardship = 4
	category = education
	monthly_stewardship_lifestyle_xp_gain_mult = 0.2
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_stewardship_2_desc
			}
			desc = trait_education_stewardship_2_character_desc
		}
	}

	group = education_stewardship
	level = 2
	flag = level_2_education
	flag = civilian_province
}
education_stewardship_3 = {	#Fortune builder
	minimum_age = 12 #From minimum_age = 12
	stewardship = 6
	category = education
	monthly_stewardship_lifestyle_xp_gain_mult = 0.3
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_stewardship_3_desc
			}
			desc = trait_education_stewardship_3_character_desc
		}
	}

	group = education_stewardship
	level = 3
	flag = level_3_education
	flag = civilian_province
}
education_stewardship_4 = {
	minimum_age = 12 #From minimum_age = 12
	stewardship = 8
	category = education
	monthly_stewardship_lifestyle_xp_gain_mult = 0.4
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_recruitment_cost_mult = -0.2
		elephant_cavalry_maintenance_mult = -0.2
		jungle_construction_gold_cost = -0.2
	}
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_stewardship_4_desc
			}
			desc = trait_education_stewardship_4_character_desc
		}
	}

	group = education_stewardship
	level = 4
	flag = level_4_education
	flag = civilian_province
}
education_stewardship_5 = {
	minimum_age = 12 #From minimum_age = 12
	stewardship = 10
	learning = 3
	category = education
	monthly_stewardship_lifestyle_xp_gain_mult = 0.5
	monthly_learning_lifestyle_xp_gain_mult = 0.25
	vassal_tax_mult = 0.25
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_recruitment_cost_mult = -0.2
		elephant_cavalry_maintenance_mult = -0.2
		jungle_construction_gold_cost = -0.2
	}
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_stewardship_5_desc
			}
			desc = trait_education_stewardship_5_character_desc
		}
	}

	random_creation_weight = 0
	group = education_stewardship
	level = 5
	flag = level_5_education
	flag = civilian_province
}

# MARTIAL OUTCOMES
education_martial_1 = {
	minimum_age = 12 #From minimum_age = 12
	martial = 2
	category = education
	monthly_martial_lifestyle_xp_gain_mult = 0.1
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	culture_modifier = {
		parameter = prowess_from_martial_education
		prowess = 1
	}
	
	culture_modifier = {
		parameter = martial_education_more_valued
		same_culture_opinion = 1
		attraction_opinion = 4
	}
	
	ruler_designer_cost = 0
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_1_desc
			}
			desc = trait_education_martial_1_character_desc
		}
	}

	group = education_martial
	level = 1
	flag = level_1_education
	flag = military_province
	
	add_commander_trait = yes
}
education_martial_2 = { #Tough soldier
	minimum_age = 12 #From minimum_age = 12
	martial = 4
	category = education
	monthly_martial_lifestyle_xp_gain_mult = 0.2
	
	culture_modifier = {
		parameter = prowess_from_martial_education
		prowess = 2
	}
	
	culture_modifier = {
		parameter = martial_education_more_valued
		same_culture_opinion = 2
		attraction_opinion = 6
	}
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_2_desc
			}
			desc = trait_education_martial_2_character_desc
		}
	}

	group = education_martial
	level = 2
	flag = level_2_education
	flag = military_province
	add_commander_trait = yes
}
education_martial_3 = { #Skilled tactician
	minimum_age = 12 #From minimum_age = 12
	martial = 6
	category = education
	monthly_martial_lifestyle_xp_gain_mult = 0.3
	
	culture_modifier = {
		parameter = prowess_from_martial_education
		prowess = 3
	}
	
	culture_modifier = {
		parameter = martial_education_more_valued
		same_culture_opinion = 3
		attraction_opinion = 8
	}
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_3_desc
			}
			desc = trait_education_martial_3_character_desc
		}
	}

	group = education_martial
	level = 3
	flag = level_3_education
	flag = military_province
	add_commander_trait = yes
}
education_martial_4 = { #Brilliant strategist
	minimum_age = 12 #From minimum_age = 12
	martial = 8
	category = education
	monthly_martial_lifestyle_xp_gain_mult = 0.4
	
	culture_modifier = {
		parameter = prowess_from_martial_education
		prowess = 4
	}
	
	culture_modifier = {
		parameter = martial_education_more_valued
		same_culture_opinion = 4
		attraction_opinion = 10
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_pursuit_add = 20
		jungle_advantage = 5
	}
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_4_desc
			}
			desc = trait_education_martial_4_character_desc
		}
	}

	group = education_martial
	level = 4
	flag = level_4_education
	flag = military_province
	add_commander_trait = yes
}
education_martial_5 = {
	minimum_age = 12 #From minimum_age = 12
	martial = 10
	stewardship = 3
	category = education
	monthly_martial_lifestyle_xp_gain_mult = 0.5
	monthly_stewardship_lifestyle_xp_gain_mult = 0.25
	army_siege_value_mult = 0.5
	movement_speed = 0.2
	
	culture_modifier = {
		parameter = prowess_from_martial_education
		prowess = 5
	}
	
	culture_modifier = {
		parameter = martial_education_more_valued
		same_culture_opinion = 5
		attraction_opinion = 10
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_pursuit_add = 20
		jungle_advantage = 5
	}
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_5_desc
			}
			desc = trait_education_martial_5_character_desc
		}
	}

	random_creation_weight = 0
	group = education_martial
	level = 5
	flag = level_5_education
	flag = military_province
	add_commander_trait = yes
}

# LEARNING OUTCOMES
education_learning_1 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 2
	category = education
	monthly_learning_lifestyle_xp_gain_mult = 0.1
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 1
	}

	culture_modifier = {
		parameter = innovation_from_learning_traits
		cultural_head_fascination_mult = 0.05
	}

	culture_modifier = {
		parameter = build_bonuses_on_religious_traits
		church_holding_build_speed = -0.05
		church_holding_holding_build_speed = -0.05
	}
	
	ruler_designer_cost = 0
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_learning_1_desc
			}
			desc = trait_education_learning_1_character_desc
		}
	}

	group = education_learning
	level = 1
	flag = level_1_education
	flag = civilian_province
}
education_learning_2 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 4
	category = education
	monthly_learning_lifestyle_xp_gain_mult = 0.2
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 2
	}

	culture_modifier = {
		parameter = innovation_from_learning_traits
		cultural_head_fascination_mult = 0.1
	}

	culture_modifier = {
		parameter = build_bonuses_on_religious_traits
		church_holding_build_speed = -0.1
		church_holding_holding_build_speed = -0.1
	}
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_learning_2_desc
			}
			desc = trait_education_learning_2_character_desc
		}
	}

	group = education_learning
	level = 2
	flag = level_2_education
	flag = civilian_province
}
education_learning_3 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 6
	category = education
	monthly_learning_lifestyle_xp_gain_mult = 0.3
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 3
	}

	culture_modifier = {
		parameter = innovation_from_learning_traits
		cultural_head_fascination_mult = 0.15
	}

	culture_modifier = {
		parameter = build_bonuses_on_religious_traits
		church_holding_build_speed = -0.15
		church_holding_holding_build_speed = -0.15
	}

	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_learning_3_desc
			}
			desc = trait_education_learning_3_character_desc
		}
	}

	group = education_learning
	level = 3
	flag = level_3_education
	flag = civilian_province
}
education_learning_4 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 8
	category = education
	monthly_learning_lifestyle_xp_gain_mult = 0.4
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 4
	}

	culture_modifier = {
		parameter = innovation_from_learning_traits
		cultural_head_fascination_mult = 0.2
	}

	culture_modifier = {
		parameter = build_bonuses_on_religious_traits
		church_holding_build_speed = -0.2
		church_holding_holding_build_speed = -0.2
		church_holding_build_gold_cost = -0.05
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_maintenance_mult = -0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_screen_add = 20
		jungle_attrition_mult = -0.35
	}
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_learning_4_desc
			}
			desc = trait_education_learning_4_character_desc
		}
	}
	
	group = education_learning
	level = 4
	flag = level_4_education
	flag = civilian_province
}
education_learning_5 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 10
	intrigue = 3
	category = education
	monthly_learning_lifestyle_xp_gain_mult = 0.5
	monthly_intrigue_lifestyle_xp_gain_mult = 0.25
	development_growth = 0.1
	county_fertility_growth_mult = small_county_fertility_growth_gain
	
	culture_modifier = {
		parameter = prowess_from_religious_traits
		prowess = 4
	}

	culture_modifier = {
		parameter = innovation_from_learning_traits
		cultural_head_fascination_mult = 0.25
	}

	culture_modifier = {
		parameter = build_bonuses_on_religious_traits
		church_holding_build_speed = -0.2
		church_holding_holding_build_speed = -0.2
		church_holding_build_gold_cost = -0.05
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_maintenance_mult = -0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_screen_add = 20
		jungle_attrition_mult = -0.35
	}
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_learning_5_desc
			}
			desc = trait_education_learning_5_character_desc
		}
	}
	
	random_creation_weight = 0
	group = education_learning
	level = 5
	flag = level_5_education
	flag = civilian_province
}

############### Child Personality ##############
rowdy = {
	
	category = childhood
	minimum_age = 3
	maximum_age = 13 #From maximum_age = 15
	martial = 1
	intrigue = 1
	
	ruler_designer_cost = 5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_rowdy_desc
			}
			desc = trait_rowdy_character_desc
		}
	}

	ai_energy = 25
	ai_boldness = 25
	ai_rationality = -15
	ai_compassion = -15
	ai_vengefulness = 15
	ai_honor = -15
	ai_sociability = 15

	compatibility = {
		rowdy = @pos_compat_high
		brave = @pos_compat_high
		ambitious = @pos_compat_high
		bossy = @pos_compat_low
		curious = @pos_compat_low
		pensive = @neg_compat_low
		craven = @neg_compat_low
		calm = @neg_compat_low
	}
}

charming = {
	
	category = childhood
	minimum_age = 3
	maximum_age = 13 #From maximum_age = 15
	intrigue = 1
	diplomacy = 1
	learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	
	ruler_designer_cost = 5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_charming_desc
			}
			desc = trait_charming_character_desc
		}
	}

	ai_vengefulness = 15
	ai_greed = 25
	ai_honor = -15
	ai_rationality = 15
	ai_compassion = 15
	ai_sociability = 25
	ai_amenity_target_baseline = 0.1
	ai_amenity_spending = 0.05

	compatibility = {
		charming = @pos_compat_low
		gregarious = @pos_compat_medium
		deceitful = @pos_compat_low
		ambitious = @pos_compat_low
		bossy = @pos_compat_low
		curious = @neg_compat_medium
		honest = @neg_compat_medium
		content = @neg_compat_medium
		just = @neg_compat_medium
		shy = @neg_compat_high
	}
}

curious = {
	
	category = childhood
	minimum_age = 3
	maximum_age = 13 #From maximum_age = 15
	diplomacy = 1
	learning = 1
	learn_language_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	
	ruler_designer_cost = 5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_curious_desc
			}
			desc = trait_curious_character_desc
		}
	}

	ai_compassion = 25
	ai_honor = 15
	ai_vengefulness = -15
	ai_boldness = 25
	ai_energy = 15
	ai_sociability = 15

	compatibility = {
		curious = @pos_compat_high
		gregarious = @pos_compat_medium
		compassionate = @pos_compat_medium
		rowdy = @pos_compat_medium
		charming = @pos_compat_low
		shy = @neg_compat_high
		callous = @neg_compat_medium
		sadistic = @neg_compat_medium
		deceitful = @neg_compat_low
	}
}

pensive = {
	
	category = childhood
	minimum_age = 3
	maximum_age = 13 #From maximum_age = 15
	learning = 1
	stewardship = 1
	learn_language_scheme_phase_duration_add = major_scheme_phase_duration_bonus_value
	
	ruler_designer_cost = 5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_pensive_desc
			}
			desc = trait_pensive_character_desc
		}
	}

	ai_rationality = 25
	ai_greed = -15
	ai_energy = 15
	ai_boldness = -15
	ai_honor = 15
	ai_sociability = -25

	compatibility = {
		pensive = @pos_compat_high
		whole_of_body = @pos_compat_high
		scholar = @pos_compat_high
		theologian = @pos_compat_high
		diligent = @pos_compat_low
		intellect_good_1 = @pos_compat_low
		intellect_good_2 = @pos_compat_low
		intellect_good_3 = @pos_compat_low
		shrewd = @pos_compat_low
		rowdy = @neg_compat_medium
		bossy = @neg_compat_low
		lazy = @neg_compat_low
	}
}

bossy = {
	
	category = childhood
	minimum_age = 3
	maximum_age = 13 #From maximum_age = 15
	stewardship = 1
	martial = 1
	
	ruler_designer_cost = 5

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_bossy_desc
			}
			desc = trait_bossy_character_desc
		}
	}

	ai_boldness = 25
	ai_greed = 25
	ai_vengefulness = 15
	ai_honor = 15
	ai_rationality = 15

	compatibility = {
		bossy = @pos_compat_low
		ambitious = @pos_compat_low
		greedy = @pos_compat_low
		rowdy = @pos_compat_low
		content = @neg_compat_low
		pensive = @neg_compat_low
	}
}

education_martial_prowess_1 = {
	#category = education
	minimum_age = 12 #From minimum_age = 12
	prowess = 1
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 1
		monthly_prestige = 0.1
	}

	group = education_martial_prowess
	level = 1
	
	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_prowess_1_desc
			}
			desc = trait_education_martial_prowess_1_character_desc
		}
	}
}

education_martial_prowess_2 = {
	#category = education
	minimum_age = 12 #From minimum_age = 12
	prowess = 2
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 2
		monthly_prestige = 0.2
	}

	group = education_martial_prowess
	level = 2
	
	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_prowess_2_desc
			}
			desc = trait_education_martial_prowess_2_character_desc
		}
	}
}

education_martial_prowess_3 = {
	#category = education
	minimum_age = 12 #From minimum_age = 12
	prowess = 3
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 3
		monthly_prestige = 0.3
	}

	group = education_martial_prowess
	level = 3
	
	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_prowess_3_desc
			}
			desc = trait_education_martial_prowess_3_character_desc
		}
	}
}

education_martial_prowess_4 = {
	#category = education
	minimum_age = 12 #From minimum_age = 12
	prowess = 4
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 4
		monthly_prestige = 0.4
	}

	group = education_martial_prowess
	level = 4
	
	shown_in_ruler_designer = no
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_martial_prowess_4_desc
			}
			desc = trait_education_martial_prowess_4_character_desc
		}
	}
}

# URBANISM DYNASTY PERK SPECIALS
education_republican_knowledge_1 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 1
	stewardship = 1
	#category = education

	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_republican_knowledge_1_desc
			}
			desc = trait_education_republican_knowledge_1_character_desc
		}
	}

	group = education_republican_knowledge
	level = 1
}

education_republican_knowledge_2 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 2
	stewardship = 2
	#category = education

	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_republican_knowledge_2_desc
			}
			desc = trait_education_republican_knowledge_2_character_desc
		}
	}

	group = education_republican_knowledge
	level = 2
}

education_republican_knowledge_3 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 3
	stewardship = 3
	#category = education

	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_republican_knowledge_3_desc
			}
			desc = trait_education_republican_knowledge_3_character_desc
		}
	}

	group = education_republican_knowledge
	level = 3
}

education_republican_knowledge_4 = {
	minimum_age = 12 #From minimum_age = 12
	learning = 4
	stewardship = 4
	#category = education

	shown_in_ruler_designer = no

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_republican_knowledge_4_desc
			}
			desc = trait_education_republican_knowledge_4_character_desc
		}
	}

	group = education_republican_knowledge
	level = 4
}